I found a Quest Log system to put into my game. This means I can add more quests for the player and they can keep track of them. I'm just trying to get it worked into the game.
I had a little time yesterday to jump on Highguard with a friend.
It's not a bad game. They tried to do something different, which is always fun to see. I do believe it could use more traditional modes like TDM, free for all, or capture the flag.
Again, not bad, not to mention it's free. It does have room for improvement, though.
I tried Highguard. It is a game. It is a shooter, but it is not great compared to games of the same genre. It is especially disappointing compared to the games that the studio has already released. I'll play it, but it is definitely not an everyday play. I could see it getting better with the foundation it has set already.
I've got a game update being worked on right now. Mostly map work, but I'm going to be working on it as fast as I can. It has some new music going into it as well. So I think the wait will be worth it. I hope to come with an update on the progress of the combat system soon. I have made progress on it recently.
I've actually really been enjoying this Dragon's season in Snap. Card games are always best when balanced. Every card should have a risk/reward factor implemented into it to ensure this.
It keeps the game fair and doesn't create advantageous metas that typically ruin games like this.
Not to say they haven't already done that... but this season has been better than previous
The other day, someone mentioned their first experience with a Zelda game, and it reminded me a lot of mine.
Zelda Seasons/Ages was truly ahead of its time.
A game where you can change the weather or time to progress properly through the world ON GAMEBOY, mind you...
I was too young to figure out how to finish, but I enjoyed every moment of trying.
I need to run this one back
I need another set of eyes from someone who knows a little more about RPG Maker than I do to help me. Bad part is I don't have the money for me to pay anyone and I know no one works for free even though they wouldn't be on the project for the rest of development. I just need them for getting this error out of the way and to tell me what I was missing for the future.
Okay, so Deadpool didn't break the game. The Player base did.
All of the throwers, insta-lockers, and sellers are operating in full force today, and just in time for placement matches (which, by the way, is also terrible by design).
I may just give this game a break for about a week or 2. Hopefully, the throwers get it out of their system...
*Loads up Hytale*
So Deadpool is getting both insta-locked AND insta-banned on Rivals, but which one?
Honestly, the Healpool looks like something I would definitely try to learn and play. Looks extremely OP, especially with a 40 clip from the upgrades.
I suspect that one will be banned, though.
Deadpool + Gambit Support team up sounds too good to be true 😭